Death's Call

School: necromancy [sonic]
Level: hexblade 1, sorcerer/wizard 1
Casting Time: 1 standard action
Components: V
Range: 10 ft.
Area: 10-ft.-radius burst, centered on you
Duration: instantaneous
Saving Throw: Fortitude partial
Spell Resistance: yes

All living creatures within the area (other than you) take 1 point of damage per caster level (maximum 5) and become fatigued. A successful Fortitude save negates the fatigue.

Any swarm in the area of death’s call instead takes ld4 points of damage per caster level (maximum 5d4) and becomes fatigued (Fortitude save negates fatigue). This supersedes the normal +50% damage dealt to a swarm by an area spell.

Death's Call

Redcap's Corner Pathfinder redcapscorner