Possessor

Role: Possessors are strange people. They choose to abandon their original body, and in doing so they can move their spirits freely, using the dead as puppets and costumes.

Alignment: Any.

Hit Dice: d12.

CLASS SKILLS
A possessor’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Survival (Wis), and Swim (Str).

Skill Ranks per Level: 2 + Int modifier.

CLASS FEATURES
A possessor has the following class features:

Level BAB Fort Ref Will Special
1 +1 +2 +0 +2 Abandon body, Improved Unarmed Strike, Possession, Spirit form
2 +2 +3 +0 +3 Possessor Power
3 +3 +3 +1 +3
4 +4 +4 +1 +4 Possessor Power
5 +5 +4 +1 +4
6 +6 +5 +2 +5 Possessor Power
7 +7 +5 +2 +5
8 +8 +6 +2 +6 Possessor Power
9 +9 +6 +3 +6
10 +10 +7 +3 +7 Possessor Power
11 +11 +7 +3 +7
12 +12 +8 +4 +8 Possessor Power
13 +13 +8 +4 +8
14 +14 +9 +4 +9 Possessor Power
15 +15 +9 +5 +9
16 +16 +10 +5 +10 Possessor Power
17 +17 +10 +5 +10
18 +18 +11 +6 +11 Possessor Power
19 +19 +11 +6 +11
20 +20 +12 +6 +12 Possessor Power

Weapon and Armour Proficiency: A possessor is proficient with all natural attacks (claw, bite, and so forth), but not proficient with any weapons, armour or shields.

Abandon Body (Su): A possessor can abandon their body as an immediate action, destroying it and healing themselves in the process. The first time they do this, their type changes to undead with the possessor subtype. Each time they do this they heal themselves 1d6 per level or hit die of the body destroyed whichever is lower. This healing changes based on the size of the corpse abandoned. Large bodies heal 1d8, Huge heal 1d10, Gargantuan heal 2d6, Colossal heal 3d6, Small heal 1d4, Tiny heal 1d2, and Diminutive heal 1. All items worn or carried by the possessor are dropped in the space it was in. After using Abandon Body the possessor automatically starts using Spirit Form.

Improved Unarmed Strike: At 1st level, a possessor gains Improved Unarmed Strike as a bonus feat.

Possession (Su): At 1st level, a possessor gains the ability to turn possess any Small or Medium humanoid corpse. At first level if the form you assume has any of the following abilities, you gain the listed ability: swim 30 feet, amphibious, breathe water, darkvision 60 feet, low-light vision, and scent.

A possessor loses her ability to speak while possessing corpses unless the body is capable of speech. Possessed corpses decay at a faster rate than normal, and the possessor takes a stacking penalty of -4 to all physical scores for each day spent in the same body.

As a possessor gains levels, this ability allows the possessor to take possess the bodies of larger and smaller aberrations, animals, dragons, fey, humanoids, magical beasts, monstrous humanoids, plants, and vermin. They can also gain more powerful abilities as they level up.

At 3rd level, a possessor can also possess Large or Tiny corpses and the corpses of animals and monstrous humanoids. When in a Tiny corpse, they gain a +4 size bonus to your Dexterity, a -2 penalty to their Strength, and a +1 natural armor bonus. When in a Large corpse, they gain a +4 size bonus to their Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. In addition to the abilities gained at first level, if the corpse they possess has any of the following abilities, they gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 60 feet, resist fire 5, resist cold 5, resist acid 5, resist electricity 5, and spell resistance 8.

At 5th level, a possessor can also possess Huge or Diminutive corpses and the corpses of fey and vermin. When in a Tiny corpse, they gain a +6 size bonus to your Dexterity, a -4 penalty to their Strength, and a +1 natural armor bonus. When in a Large corpse, they gain a +6 size bonus to their Strength, a -4 penalty to your Dexterity, and a +6 natural armor bonus. In addition to the abilities gained at lower levels, if the corpse they possess has any of the following abilities, they gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 90 feet, resist fire 10, resist cold 10, resist acid 10, resist electricity 10, spell resistance 10, burn, grab, pounce, and rock catching/throwing.

At 7th level, a possessor can also possess the corpses of plants and magical beasts. In addition to the abilities gained at lower levels, if the corpse they possess has any of the following abilities, they gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 120 feet, resist fire 15, resist cold 15, resist acid 15, resist electricity 15, spell resistance 12, blindsense 30 feet, bleed, constrict, paralysis, jet, poison, pull, push, trample, and web.

At 9th level, a possessor can also possess the corpses of aberrations and dragons. In addition to the abilities gained at lower levels, if the corpse they possess has any of the following abilities, they gain the listed ability: burrow 60 feet, climb 120 feet, fly 120 feet (good maneuverability), resist fire 20, resist cold 20, resist acid 20, resist electricity 20, spell resistance 14, blindsense 60 feet, tremorsense 30 feet, fast healing 5, powerful charge, rake, rend, roar, and spikes.

At 11th level, a possessor can also possess Gargantuan corpses. When in a Gargantuan corpse, they gain a +10 size bonus to your Strength, a -6 penalty to their Dexterity, and a +10 natural armor bonus. In addition to the abilities gained at lower levels, if the corpse they possess has any of the following abilities, they gain the listed ability: burrow 90 feet, DR 10/( of the same type as the corpse), resist fire 25, resist cold 25, resist acid 25, resist electricity 25, spell resistance 16, blindsight 30 feet, tremorsense 60 feet, fast healing 10, regeneration 5 (of the same type as the corpse) swallow whole.

At 13th level, in addition to the abilities gained at lower levels, if the corpse they possess has any of the following abilities, they gain the listed ability: burrow 120 feet, immune to fire, immune to cold, immune to acid, immune to electricity, spell resistance 18, blindsight 60 feet, fast healing 15, regeneration 10 (of the same type as the corpse), frightful presence, and gaze.

At 15th level, a possessor can also possess Colossal corpses. When in a Colossal corpse, they gain a +14 size bonus to your Strength, a -8 penalty to their Dexterity, and a +14 natural armor bonus. In addition to the abilities gained at lower levels, they may now use any supernatural and/or extraordinary abilities the corpse has.

At 17th level, a possessor gains the residual abilities possessor power. If they already have this power, they may choose one additional ability.

At 19th level, a possessor may choose an additional ability when using the residual abilities possessor power.

Spirit Form (Su): At 1st level, a possessor can become a ghostly version of themselves after using Abandon Body. When in Spirit Form, it gains the incorporeal subtype and its only form of movement becomes fly 10 feet (perfect maneuverability). It gains a deflection bonus equal to its Constitution modifier and it loses the base creature’s natural armor bonus. It also gains the ability to sense corpses within 10 feet per level. A possessor can remain in Spirit Form for a number of rounds equal to their Constitution score.

Possession Powers (Ex): As a possessor gains levels, they learn to use their bodies in new ways. Starting at 2nd level, a possessor gains a possession power. They gain another possession power for every two levels of possessor attained after 2nd level. A possessor gains the benefits of possession powers only while not in Spirit Form, and some of these powers require the possessor to take an action first. Unless otherwise noted, a possessor cannot select an individual power more than once. Any ability that requires a save has a DC of 10 + ½ Possessor level + Con Mod.

My body is my weapon (Ex): Claw attacks in any form, size based.

Blood spray (Ex): . Line breath attack D4 damage per level, scales with size. D6 damage to self per 10 feet past the first. Standard action. Reflex for half, for or blinded.

Corpse Explosion (Ex): aoe, 30’. D6 damage/level. Scales with size. Destroys current body, standard action. Damage is ½ force, ½ s/p/b. reflex for half damage. 6th level req blood spray

quick possess (Ex): possess is move instead of standard action.

instant possess (Ex): possess is swift action. 6th level req quick poss

attack the weak (Ex): possess dying/unconscious characters. Fort save makes immune for 24 hours.

perverse speed(Ex): +10 land speed in all forms, ignore difficult terrain but take 1d6 damage per square ignored.

perverse motion (Ex): 30’ climb in all forms, ignore flanking. 4th level, req perverse speed

stench (Ex): 6th level. 10ft

lasting body (Ex): the penalties for rotting bodies change from daily to monthly

strong body (Ex): bonus hp based on size sm/med-10, large-20, huge-30, garg-40, col-60

thick hide(Ex): dr/- =1/2 level

natural resistor(Ex): elec res = ½ level

powered by nature (Ex): elec heals instead of harms, removes slow. 10th level req nat res

ensnaring cadaver (Ex): con mod +3 per corpse, reflex save or attackers weapon is stuck to possessor. Str to retrieve. (could lose the str check to retrieve)

lingering essence (Ex): abandoned bodies animated for con mod rounds.

if these lips could talk (Ex): speak with dead once per corpse. Must possess the corpse first.

Possessor Subtype> Possessors are not as strong as real undead. When in Spirit form they do not gain these abilities of undead:
• Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
• Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
When in a body, they do not gain the following abilities:
• Immunity to death effects, disease, paralysis, poison, sleep effects, and stunning.
• Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
• Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Possessor

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