Orb of Air

Prerequisite: one technique

As a standard action, you can create a small orb of swirling air that holds you above it as it moves, allowing you to travel on vertical surfaces or even traverse ceilings. This orb of air lasts for 10 minutes per channeler level or until you dismiss it as a free action. While this ability is active, you gain a climb speed equal to your land speed and you need not make Climb checks to traverse a vertical or horizontal surface (even upside down). You retain your Dexterity bonus to Armour Class (if any) while climbing in this way, and opponents get no special bonus to their attacks against you. You cannot, however, use the run action while climbing in this way. You can use this ability once per day for every two techniques you know.

Orb of Air

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