Air Lift

Prerequisite: two air techniques

As a swift action, you can use fly (Core Rulebook, pg. 284), as the spell, for a number of minutes per day equal to the number of air techniques you know. These minutes do not need to be consecutive, but they must be spent in 1-minute increments, and you can end the effect as a free action. If you have multiple instances of this ability active simultaneously, each instance counts separately toward your total duration for the day. For instance, if you know three air techniques (granting three total minutes of flight) and you use this ability on an ally, but then choose to use it on yourself in the following round, one of you may use the ability for at most two minutes and the other only for one minute. If you end the effect for each of you after the first minute, you have a single minute of duration left for the day.

Air Lift

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