Redcap's Corner Pathfinder

I, Cup

Characters: Iyad, Ketemycos, Lior, Llamanator, Tadreth
GM:Shawn Bonsky

This is what happened in I, Cup.

Earth, Wind, and Fire (and Cold Too)

Characters: Bulwei, Dermus Danviel, the Black Hood, Kanut, the Swamp King, Ksad
GM: James McTeague

This is what happened in Earth, Wind, and Fire (and Cold Too).


Characters: Daken, Gaunt Lawson, Kijiki, Riiji, Saminer
GM: Adam Friedman

This is what happened in Deathball.

Sewer's Folly 2

Characters: Daa Smith, Elias, Grechin Shaebade, Kijiki, Solitaire, Vincent Smith
GM: Gil Johnson

An Aboleth under the shining city of mithral? Surely the Guard won’t tolerate this for long!

Chan Ming Tamut seemed the worse for wear as he woke the Guardsmen in the Adept’s bunks. Vincent, Grechin, Solitaire, Elias and Daa had no trouble keeping pace with the senior guardsman as he trudged with them, stone faced, to the offices of the Inner Circle. There, the group was met by Anna Smallhand, who handed the party a folded paper sealed with the symbol of the Guard’s inner circle, and instructed them to deliver the message…

An aboleth was found some months ago, it seemed, in the sewers beneath the Guard’s market district, and although guards were now in place to keep its newly taken choker slaves from wandering out, it had yet to be confronted directly, protected as it was by a horde of Skum.

“Go down to the sewers”, Anna ordered, “clear the Skum, find the creature, and deliver this message to it. If you can agree to its terms, do so and return to me. If not, kill it.”

“Does the message say we are to be killed,” asked Daa Smith. Anna, smirking: “We wouldn’t be THAT cruel.”

And so the adventurers found themselves waist deep in sewer water, hacking bloodily through the fish-like slaves of the Aboleth, through the tunnel toward what turned out to be an empty room.
Only more Skum. And a recently dug out fishbowl of a room, at the bottom of which lay a newly uncovered stone seal, ancient in appearance. One of the Skum pointed to the party, then down to the seal.

Solitaire questioned the Skum, but it silently pointed. Down again, and to Solitaire, and down.

Solitaire swam to the bottom of the room, and grasped the seal. He tugged at it, and the Skum skittered to the edges of the room, bubbling and clicking nervously to one another.

Unable to move the seal, Solitaire surfaced for air. Daa swam in with him, and together they worked the stone disc free from its mooring, revealing a vast open-air cavern below, into which the water began to rush.

Daa and Solitaire were pulled under, and fought to swim free, but only Daa, with the use of a teleporting anklet, was able to break free of the water’s pull and swim free. Solitaire was pulled under, through the hole, and fell out of sight into the cavern below.

Seizing their moment, the Skum attacked, but were put down by the remaining group. After the brutal struggle, the Guardsmen peered into the dark of the cavern below… what was this place, how long had it been there?

Gretchen lay dead on the drying stones, having fought until her heart gave out from loss of blood. Solitaire was lost somewhere below in the dark. Vincent, Elias and Daa returned to the surface, requisitioned supplies, and recruited a senior researcher from the Guard’s libraries. They pooled their money to have a cleric return breath to Gretchen’s body, and the four returned below to retrieve Solitaire.

Under the sewers, they found twisted, moss and mineral-covered remains. A nearly intact, sprawling cyclopean city of carved and shaped stone, in a cavern that descended almost a mile, and extended in every direction beyond their sight.

And waiting there over Solitaire’s body was the Aboleth. A slimy, green-blue thing, larger than some whales, its fins and tentacles twisting around it as it hovered over the stony outcrop where Solitaire’s body had broken. It blinked one of its three eyes, red and large as a saucer, and moved in an approximation of a bow.

Daa swallowed his apprehension and stepped forward with the sealed message, the librarian cringing behind him, terrified but too curious not to peer at the thing round Daa’s body.
The Aboleth, apparently near-sighted, opened the letter with a flick of a tentacle, and struggled to adjust the document to the right distance from its eyes for a clear view. Squinting a moment, it let out what might have been a gurgling chuckle, and said, in an impossibly deep lilt, “Your terms are acceptable. Who will stay?”

“What do you mean, who will stay,” asked Gretchen. “Our agreement with the Guard has a price,” said the Aboleth in its strangely accented Common. One of you remain as a token of faith. To serve me, for all your days, and act as our ambassador to the surface".

Without blinking, Elias stepped forward. And then Vincent. Asking no questions, they volunteered. Daa turned and glanced evilly at the librarian for a moment, but shook his head and stepped away.

The Aboleth satisfied, Solitaire’s body recovered, Gretchen and Daa returned bewildered to the halls of the inner circle. Reporting to Anna, they waited three hours in the office before being met by a messenger, who thanked for their service and explained Anna was unavailable. Frustrated, Gretchen and Daa collected their pay.
{background:#CC0000}. ||

As If in a Dream

Characters: Iyad, Kanut, the Swamp King, Ketemycos, Lior, Ricorin
GM: Benn Roe

This is what happened in As If in a Dream.

Deep Down in Deep Mill

Characters: Dermus Danviel, the Black Hood, Elias, Kanut, the Swamp King, Ksad, Oliver Roland
GM: James McTeague

This is what happened in Deep Down in Deep Mill.

Tasty Town Hunger Battle 14

Characters: Clancy Fionghuine, Fligga Aningsdotter, Grechin Shaebade, Kijiki, Solitaire, Vincent Smith
GM: Shawn Bonsky

Tasty Town Hunger Battle 14.
A group of Mithral Guardians recently placed third in the Tasty Hunger Battle 14. Congradulations guys! In related news, Grechin Shaeblade is yet again M.I.A.

Mandatory Meeting

At some point on the 12th of Fructidor or so, posters went up all over the halls of the Mithral Guard headquarters in Baltis. They read as follows:

Note: If you aren’t present at the February 16th gaming session, don’t worry! You won’t be penalized! Your character probably wasn’t in Baltis at the time, or went to the meeting and didn’t pay much attention. Everyone who is there, however, will be at the meeting, and a recap (not to be confused with redcap) of the meeting will be posted here for anyone who missed it. Something big is happening! —James

Sewer's Folly

Characters: Elias, Kanut, the Swamp King, Kijiki, Rogadanar, Sir Naqala Ike Aastaasbell
GM: Gil Johnson

A bright summer morning in Baltis, with everyone in a good mood until the drains start spraying backed up sewage. Looks like a job for the Mithral Guard!?

All available Initiates were brought into Asima Rehant’s quarters, and the best, of course, picked to escort the Heth worker Borvis Bavadon through Baltis’ labyrinthine sewers to find, and if possible fix the problem.

Wasting no time, Kijiki, Kanut, Rogadanar, Sir Naqala and Elias descended into the sewer tunnels, and began digging for the trouble. It wasn’t long before they found a collapsed wall, with water running through from an aquafer, the rocks around the collapse covered in a thick viscous slime.

In a nearby storage room the Guardsmen found 4 Otyughs, artfully arranging their garbage and/or food. One Otyugh had split from the others, claiming they no longer shared the same priorities, and the other three encouraged the Initiates to “take care” of their estranged friend in exchange for a gold box they had been given by some “new friends”.

After some discussion, the group decided the group of 3 Otyughs were shadier than the other, especially since they were standing in the way of a door they insisted “led nowhere important”. Sir led the charge, and the battle was soon over, the 3 Otyughs taunting the Initiates as they dragged away the unconscious and battered Sir.

After swallowing some healing potions, the Mithral Guardsmen went in search of another entrance to the blocked room. As they walked they chatted with Borvis, and learned he’d been working the past 7 years to earn money to move his family from the tent cities outside the Baltis military quarters into the city proper where he hoped to retire.

After wandering a few hours through the maze of tunnels, the group was ambushed by Darkmantles, and although they made quick work of the beasts, Borvis was badly mauled and killed. To make matters worse during the fight a sickly Choker emerged from the sewer water, covered in the same slime the Initiates had first found near the Otyughs’ lair, and dragged Rogadanar into the water, nearly drowning him to death before being beheaded by Sir. After the combat Sir, believing the Sewers were a death trap, began to call for a retreat, but was overruled and begrudgingly continued.

And just ahead it seemed a cause of the sewer backups was apparent, as a shoddily constructed dam came into view, redirecting significant waterflow into an overflow and drainage tunnel. Sir and Rogadanar remained at the dam with Borvis’ body, while Kijiki, Kamut, and Elias climbed into the small tunnel to investigate. Wading through the waste-deep filth, they spied more Chokers, again covered in slime, but these healthier, and partly transformed, bearing fins and scales; and raced ahead to kill them. The Chokers fled, and 100 feet further in the tunnel narrowed and the diminutive trio found themselves barely able to keep their heads above water.

Pressing on, Kamut’s keen darkvision let him see, far ahead in the tunnel, four of the scaly Chokers waited to defend a larger room, in which something huge and tentacled swam, peering into the dark tunnel with a malevelent eye the size of a grapefruit. After a brief whispered conversation, the trio turned back, rejoined their companions, and returned to the surface to report their findings.

Sewer’s Folly.

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.