Redcap's Corner Pathfinder
SIGNING UP TO PLAY
Due to the overwhelming popularity of this program, we’re pleased to announce that we’ll now be taking advance sign-ups for Mithral Guard tables. We do ask that you not sign up for a game unless you’re 100% certain you’re going to attend, but the advantages of this sytem are that we’ll be able to add more tables on nights when we have a lot of advance sign-ups and we’ll be better able to prepare for what level characters people would rather play. The current sign-up page can be found here and prospective players should register to attend and then check out the gaming schedule to sign up for games.
CHARACTER CREATION AND CAMPAIGN INFORMATION
Outlined below are the character creation rules for Redcap’s Corner’s living Pathfinder campaign and associated special events, as well as information about the format of those events. This campaign takes place in the ever-evolving custom world outlined on the wiki. Please be advised that what is and isn’t legal for character creation is subject to change, and if you choose an option that later becomes illegal you will have to replace it. It’s more likely that we’ll add options than remove them, but we reserve the right to remove content found to be abusive. The general formula for creating a character follows the standard rules found on pages 14 and 15 of the Core Rulebook. Please use the guidelines below as a supplement to those rules. You can find the standard character sheet here or use any other sheet of your choice.
First and foremost, come up with a name and personality for your character and begin to think about what motivates the character to take up arms and run about adventuring for the Mithral Guard. If you take your character seriously and come up with the details of his or her background, we’ll happily add the character’s story to the wiki. Remember that he or she can be from any place we’ve already established (as long as it makes some sort of sense) or you can make up some general information about some other place of origin and we’ll try our best to find a place in the world that fits the bill. One of the most important aspects of a fun campaign is well-developed characters, and those who put time and effort into their characters may well find that their characters’ stories begin to inspire plot-lines for the game itself.
Any alignment found on page 166 of the Core Rulebook is legal for character creation. Please be advised that the goal of the game is to have fun, so you should avoid using your alignment to make the game less enjoyable for those around you. Alignments are never set in stone and if your in-game actions fail to reflect your alignment, your alignment may change and you may miss out on XP as a result.
You should generate ability scores using the purchase method detailed on pages 15 and 16 of the Core Rulebook. Purchase your character’s ability scores using a total of 20 points, adding racial modifiers after making your purchase. If you generate your character at a level other than 1st, please remember to add +1 to the ability score of your choice for every four levels your character possesses.
The following races are legal for character creation. Any variant option for one of these races found in a Pathfinder RPG source (such as the Advanced Player’s Guide) is also allowed.
The following base classes are legal for character creation. Any variant option for one of these classes found in a Pathfinder RPG source (such as the Advanced Player’s Guide) is also allowed.
- Archivist (coming soon)
- Channeler (coming soon)
- Snake-Oil Salesperson
If you’re interested in working toward a prestige class, please let your GMs know. Prestige classes may be allowed by special request, but your character is going to have to work in-game toward earning the right and it will be awarded by your GM via your progress sheets. No character is permitted to begin play with levels in a prestige class. Regardless of starting level, you still have to earn your prestige.
FEATS AND TRAITS
Choose two traits for your character, as well as the normal number of feats for his or her race, class, and level. Any feat or trait found in a Pathfinder RPG source, or on either of the additional feats or additional traits pages linked below, is legal for character creation, so long as your character meets its prerequisites (keeping in mind that prerequisites dealing with Golarion-specific places, organizations, or deities are not possible to meet in a game not set in Golarion). Please note that whereas the Leadership (Core Rulebook, pg. 129) feat is legal for character creation, cohorts and followers must be awarded by your GM via your progress sheet. If you plan on taking Leadership, please let each of your GMs know, so they can plan accordingly. You can find some basic traits here as well as in the Advanced Player’s Guide.
At 1st level, your character receives full hit points for his or her class. At each additional level, he or she receives average hit points, rounded up, which works out to 4 for d6 Hit Dice, 5 for d8 Hit Dice, 6 for d10 Hit Dice, and 7 for d12 Hit Dice. This is in addition to any favoured class bonus or any bonus for having a high Constitution score. Animal companions, eidolons, and other companions without class levels do not receive full hit points at 1st level.
Any spell found in a Pathfinder RPG source, or on the additional spells page linked below, is legal for character creation, so long as it’s a legal spell for one of your character’s classes.
WEALTH AND EQUIPMENT
The starting wealth for 1st level characters is based on their base attack bonus. If your character has a poor base attack bonus (like a wizard), you begin with 100gp; if your character has an average base attack bonus (like a cleric), you begin with 200gp; and if your character has a good base attack bonus (like a fighter), you begin with 300gp. Characters created at 4th level start with 6,000gp, 7th level characters with 23,500gp, and 10th level characters with 62,000gp.
Any equipment found in a Pathfinder RPG source is legal for character creation, with the following stipulations. The in-game purchasing power of characters is entirely at the GM’s discretion. He or she will tell you what you’re able to find and where you’re able to find it. Items purchased between games, on the other hand, are subject to spending limits based on your character’s level of influence as dictated by his or her XP. Those who have been adventuring longer find it easier to track down rare and expensive items, as shown on the table below. Characters generated at a level other than 1st may begin with only one item worth more than half of their total spending limit, and only two additional items worth more than one quarter of this limit.
It’s up to the players to fairly distribute items and wealth found in-game between one another. In general, item and treasure distribution should be agreed upon unanimously by the players present. In cases where no swift agreement is possible, the dice will have final say. Players who refuse to act as team players with regard to this rule will be warned and could be asked to leave the game.
There are five tiers of play: initiate (1st to 3rd level), seeker (4th to 6th level), adept (7th to 9th level), veteran (10th to 12th level), and elite (13th level and higher), and each corresponds to a Mithral Guard rank. At present, characters may be created at any of the tiers. You are only able to generate a character starting at 4th level if you have no character that already falls within the seeker tier (4th to 6th level), and once we open up higher level character creation the same will hold true for higher levels.
For instance, once we open up higher level character creation, if you already have a 2nd level character, a 5th level character and an 11th level character, the only levels legal for new character creation will be 1st (which is always legal) and 7th (since you have no adept-tier character). When your 11th level character makes it to 13th level, so long as one of your other characters hasn’t made it as far as 10th, the veteran tier is now open, allowing you to make a new 10th level character if you so choose. You are encouraged to focus on one or two characters, creating characters at additional levels only to offer flexibility in the seating of tables. Most people find it difficult to manage more than a couple of characters simultaneously, and each new character you create runs the risk of diluting the identity of your others.
|Character Tier||Character Level||XP||Maximum Item Cost|
|20||114||No spending limit|
Each adventure will be a more or less exclusive episode of an ongoing living campaign. We will maintain a small stable of GMs and those GMs will each be responsible for writing and preparing adventures independently. Each adventure will be level-appropriate for a particular character tier, but characters are allowed to play games outside of their current tier at their own risk. We’ll be scheduling the level appropriateness of our games based on typical turnouts, so if we generally have a lot of players with either initiate or adept-tier characters showing up each week, we’ll tend toward those tiers. As those players’ characters level up, our scheduling will level up too! The ability to generate characters at higher levels should keep this system from unfairly excluding new players. Elite-tier adventures will likely be run rarely and mainly as special events.
Each adventure offers the potential to earn 2 XP. If your character elects not to participate in the adventure, you’ll earn 0 XP. If your character participates but acts completely out of character/alignment for much of the adventure or fails to accomplish the overall mission, you may only receive 1 XP. In the majority of adventures, we expect each character will earn 2 XP. Every 6 XP you receive will earn your character a new level.
Each player will maintain a progress sheet for each of his or her characters, which will be updated after every adventure. At the end of the game all accumulated wealth (including items) will be marked as a session on participating characters’ progress sheets and thereby officially added to those characters’ holdings. The progress sheet is a valuable tool for helping players to track the history of their characters’ possessions and the current state of those characters’ wealth, but it’s more than just an inventory tracker. Any conditions or boons granted to a character will be awarded on his or her progress sheet and players interested in gaining cohorts or followers or in pursuing prestige classes will have to receive permission on their character’s progress sheet based on in-game occurrences and actions. In effect, progress sheets are an ever-expanding history of how adventuring has affected your characters, for good or for ill.
PIT BATTLE OPTION
Once per month, your character will have the opportunity to battle for fame and fortune outside of the framework of a typical adventure. Every month the doors of the Amphitheatre of the Aeons open and members of the Mithral Guard take up arms against one another for purposes of entertaining the aristocracy. Players who attend the scheduled pit battle will have the option of wagering any of their characters’ in-game gold on the results of each match (with the stipulation that no player may wager one of his or her characters’ money on a fight involving a different one of his or her characters). Characters receive 1 XP for their participation in pit battles, and the battles will be marked on those characters’ progress sheets. Any money won or lost in this way will be reflected on the sheet too. The terms of each battle will be determined by its participants (of which there can be any number), and challenges may be issued without regard for the level of potential participants, though every character has the right to decline an issued challenge. This is a good way for characters to attempt to make a little money on the side, but it’s not without financial risk.
One thing your characters won’t be risking, however, is their lives. The Amphitheatre of the Aeons exists as a means of entertainment in the otherwise highly lawful city of Baltis. The arbiters of the event always step in and spare the lives of participants before its too late. Or in other words, the pit battle is intended to be a fun way for players to earn extra money for their characters, not a way to guarantee PC deaths. Come to the pit battle prepared to challenge your friends, and either to win or lose some money, but never to lose your character.
You do have the option to create a character explicitly for the pit battle if you’d prefer, but there’s no in-game benefit for doing so. It’s a good idea if you have a character idea you wanted to test-run, or if you think its the best way to crush your friend’s dreams of getting that magic item you know he or she wants, but beyond that (and bragging rights) there’s no benefit. If you choose to create a character exclusively for the pit battle, you may create the character at any of the normal levels (1st, 4th, 7th, or 10th), or at any level 13th to 20th (with starting XP for that level and starting gold equal to twice the maximum item cost for that XP value), regardless of what levels are available for general character creation. For characters generated exclusively for use in the pit battle, you may take levels in any prestige class found in a Pathfinder RPG source, so long as you meet its prerequisites. You should be aware, however, that there’s no guarantee anybody will accept your challenge if you put together an unbeatable high-level character, and you may want to come equipped with at least one low to mid-level character.
Every character will be awarded credit for the battle on a progress sheet even if he or she was generated only for the pit battle. This means repeated usage of a pit battle-only character has the potential to yield more and better starting equipment, and that players with eligible pit battle-only characters (see above starting level rules to confirm eligibility) can actually begin adventuring with them too if they’d like. Please note that characters created with prestige class levels or created at 13th level or higher will never be eligible for use in the main campaign.