Orcs are humanoids with the orc subtype. Unlike normal orcs, they do not have light sensitivity (Bestiary, pg. 301). They have the following racial traits:

+2 Strength, +2 Dexterity, -2 Intelligence, -2 Charisma: Orcs are brutish and quick, but dim-witted and savage.

Medium: Orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Orcs have a base speed of 30 feet.

Darkvision: Orcs can see in the dark up to 60 feet.

Intimidating: Orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Ferocity: Orcs remain conscious and can continue fighting even if their hit points are below 0. They’re still staggered and lose 1 hit point each round. Likewise, an orc still dies when its hit point total reaches a negative amount equal to its Constitution score.

Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.

Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from among the following bonus languages: Dwarven, Giant, Gnoll, Goblin, and Undercommon.

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favoured class, orcs have the option of choosing from a number of other bonuses, depending upon their favoured class. The following options are available to all orcs who have the listed favoured class, and unless otherwise stated, the bonus applies each time you select the listed favoured class reward.

Barbarian: The barbarian gains 1/4 of a rage power.

Fighter: Add +1/4 to the fighter’s effective level for determining the details of his or her armour training class feature.

Inquisitor: Add a +1/2 bonus on Intimidate checks and Stealth checks.

Ranger: Add +1 hit point to the ranger’s animal companion. If the orc ever replaces his or her animal companion, the new animal companion gains these bonus hit points.


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