Lizardfolk are humanoids with the reptilian subtype. They have the following racial traits:

+2 Strength, +2 Constitution, -2 Intelligence: Lizardfolk are strong and fit, but unresponsive learners.

Medium: Lizardfolk are Medium creatures and have no bonuses or penalties due to their size.

Reptilian: Lizardfolk are reptilian. They have a base land speed of 30 feet and a swim speed of 15 feet. They prefer to live above the surface but are better than average swimmers.

Agile: Lizardfolk receive a +4 racial bonus on Acrobatics skill checks.

Hold Breath: Lizardfolk can hold their breath for a number of rounds equal to 4 times their Constitution score before they risk drowning.

Languages: Lizardfolk begin play speaking Common and Draconic. Lizardfolk with high Intelligence scores can choose from the following: Aquan, Dwarven, Elven, and Ignan.

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favoured class, lizardfolk have the option of choosing from a number of other bonuses, depending upon their favoured class. The following options are available to all lizardfolk who have the listed favoured class, and unless otherwise stated, the bonus applies each time you select the listed favoured class reward.

Fighter: Add +1/6 natural armour bonus to Armour Class.

Inquisitor: Add a +1/2 bonus on Intimidate checks and Knowledge checks to identify creatures.

Ranger: Add +2 on rolls to stabilize when dying.


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