Kobolds are humanoids with the reptilian subtype. They have the following racial traits:

+2 Dexterity, +2 Intelligence, -2 Strength: Kobolds are quick and crafty, but physically weak.

Small: Kobolds are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Normal Speed: Kobolds have a base speed of 30 feet.

Darkvision: Kobolds can see in the dark up to 60 feet.

Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.

Scaled: Kobolds have a +1 natural armour bonus.

Weapon Familiarity: Kobolds treat any weapon with the word “kobold” in its name as a martial weapon.

Languages: Kobolds begin play speaking Common and Draconic. Kobolds who have high Intelligence scores can choose any of the following bonus languages: Dwarven, Gnome, and Undercommon.

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favoured class, kobolds have the option of choosing from a number of other bonuses, depending upon their favoured class. The following options are available to all kobolds who have the listed favoured class, and unless otherwise stated, the bonus applies each time you select the listed favoured class reward.

Barbarian: Add a +1/2 bonus to trap sense.

Fighter: The fighter gains 1/6 of a bonus combat feat.

Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.

Summoner: Add +1 hit point or +1 skill rank to the summoner’s eidolon.


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