Goblins are humanoids with the goblinoid subtype. They have the following racial traits:

+2 Dexterity, +2 Wisdom, -2 Strength: Goblins are quick and instinctive, but physically weak.

Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Normal Speed: Goblins have a base speed of 30 feet.

Darkvision: Goblins can see in the dark up to 60 feet.

Hatred: Goblins receive a +1 bonus on attack rolls against humanoid creatures of the dwarf and gnome subtypes due to special training against these hated foes.

Sneaky Rider: Goblins have a +4 racial bonus on Ride and Stealth checks.

Weapon Familiarity: Goblins treat any weapon with the word “goblin” in its name as a martial weapon.

Languages: Goblins begin play speaking Common and Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc.


Redcap's Corner Pathfinder redcapscorner