Redcap's Corner Pathfinder

the Creature of Dàlèi Hàn

Characters: Daa Smith, Dermus Danviel, the Black Hood, Gaunt Lawson, Leokas Gellantra, Solitaire, Vincent Smith
GM: Benn Roe

This is what happened in the Creature of Dàlèi Hàn.

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Why, Y?

Characters: Dermus Danviel, the Black Hood, Elias, Fligga Aningsdotter, Kanut, the Swamp King, Lucifer Sanchez, the Neighslayer
GM: James McTeague

Reports were coming in from the Tolston Collective in droves about violence here and violence there and other strange happenings, but one that stuck out came from Wise Old Village and the surrounding area. That area of the Tolston Collective was famous for the fae that resided in the forest, who would come out only when the humanoids had something to offer, or more likely, to play pranks on the humanoids. Recent reports, however, were saying that the fae were abandoning their usual prankster attitude and going to fisticuffs with the humanoids in the area. The PCs were tasked with figuring out why the fae were attacking the humanoids and putting a stop to it if possible.

The PCs traveled to Wise Old Village, and immediately upon entering found a jinkin gremlin and a couple of mites beating up on the baker and her young daughter. They sprang into action, beating back the crazed fae, although Kanut scared the crowd present by casting arcane spells in their presence. Upon defeating the fae, the PCs received the message that they were wanted at Y’s temple. The crowd lined the path, gasping and whispering “They beat up a fae. They are so dead.”

Upon entering the temple, they were not in fact, so dead, as the crowd implied, but were invited in by Wise Old Man (Y’s Old Man). Wise Old Man proved to be a little crazy, but not more that most other people who claimed that they could talk for a god, in this case Y. After a roundabout conversation in which little information was given and multiple times the phrase “Third base!” was yelled, the PCs finally figured out why they were called. Something in the forest was affecting the fae in the area, and Y wanted it stopped.

The PCs exited the temple to the amazement of the crowd. The crowd’s amazement turned to anger when Fligga pointed out that the Black Hood was stealing from them. The crowd’s rage quickly knocked out the Black Hood, and he woke up with some valuables missing. The PCs proceeded into the forest down the path that Wise Old Man gave them. As they were traveling, they noticed many of the typical dangers of the forest would come up to them but back off, suddenly subdued. What they were not expecting however, was a pair of grigs and a brownie waiting to ambush them on the path. These fae must have been affected by something, as the PCs saw the brownies hiding, a very rare occurrence, and managed to drop the fae without too much difficulty.

The PCs finally reached a clearing in the forest with a giant machine. Upon entering, they were set upon by 2 firey humanoids with brown cloaks hiding behind the machine. They released blasts of fire trying to drop the PCs, while another caster showed up from the other side of the machine, and he looked to drop the PCs in another way. By dropping them into a pit. The initial casting of the spell created a pit that trapped Fligga. The Black Hood, in one of his many acrobatic tricks, tried to avoid falling into the pit, but also fell victim. Elias moved next to the pit hoping to catch the enemy caster in the furthest part of his range, but also found himself face planted into the bottom of the pit. Lucifer found it hard to hit this mage for some reason, but in the end, Lucifer showed who the mage should’ve put in the bottom of the pit as his last blow instantly killed the mage.

The Black Hood spent time identifing the machine and found out how to disable it. The party was able to scavenge some cold iron from the machine, an excellent find in case the PCs would ever find themselves fighting fae again. But of course, Tolston’s fae tend to be tricksters. Why would they ever need to worry about fighting them again?

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Intro to Illus

Characters: Daa Smith, Gaunt Lawson, Kijiki, Necrawl
GM: Shawn Bonsky

Intro to Illus.
Evidently some of our fellow guards think its funny to make up stories about adventures in the Hill Kingdoms. Let it be known that the author of this article finds the story told to be highly doubtful and that the country in question “Illus” is not to be found on any maps and there are no mentions of it in any of the historical annals.

Supposedly, Daa Smith, Gaunt Lawson, Kijiki, and Necrawl all earned themselves seats of honor at some grand feast in a tiny do nothing kingdom. They arrived in the middle of the night and were provided elaborate clothes by their mysterious hosts. Sure, Kijiki is a king (of a hill kingdoms territory? does that count?) and Daa and Gaunt did make an adequate showing at the recent games, but a midnight carriage ride to some castle to meet a king? Whatever.

So according to these scoundrels, everyone was illusionary, except some people were not. So yeah, do with that what you will. For some reason that was not clearly explained they ventured into the dungeons and rescued a small boy (again, where is this boy Gaunt is talking about?) and found the dead body of Gretchen Shaeblade. Now I know its great to have Gretchen back and that even she says she went to his magical kingdom of illusions and was trapped in their dungeon, but really guys? I’ve heard some excuses for dying in unreasonable places but this one is pretty flimsy.

Eventually they “got out” with the help of some girl who got them to put all their hard-earned in a pot which she conveniently burned, thus erasing any hope of them proving their foray into the “dreaded lands of Illus”.

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I'm a Lumberjack and I'm Okay

Characters: Daa Smith, Dermus Danviel, the Black Hood, Gaunt Lawson, Kijiki
GM: Adam Friedman

This is what happened in I’m a Lumberjack and I’m Okay.

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Gripplis, Believe It or Not

Characters: Elias, Kanut, the Swamp King, Sir Naqala, Ursula, Valentine
GM: Benn Roe

This is what happened in Gripplis, Believe It or Not.

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Phinaun's Wake

Characters: Ascian Kyra, Daa Smith, Dermus Danviel, the Black Hood, Fligga Aningsdotter, Gaunt Lawson, Kijiki, Leokas Gellantra
GM: Adam Friedman

This is what happened in Phinaun’s Wake.

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Enter the Allfather

Characters: Hangman Henry, IV, Iyad, Lior, Sir, Ursula, Xain
GM: Benn Roe

This is what happened in Enter the Allfather.

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End of an Error

Characters: Daa Smith, Dermus Danviel, the Black Hood, Kijiki, Leokas Gellantra, Necrawl
GM: Gil Johnson

This is what happened in End of an Error.

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Horror of Heffalump

Characters: Dermus Danviel, Duck, Gaunt Lawson, Iyad, Lior, Oric
GM: James McTeague

The guardians were called into the office of Kevaver Trannith, one of the adepts who handles jobs for the Tolston Collective. Kevaver gave them information regarding the town of Heffalump’s Hollow, and explained that the town constantly blames its troubles on Đåk’fölg’gn’nß because in the history of the town (as written in the Book of Heffalump), Đåk’fölg’gn’nß killed Mifraz, the most famous person to hail from their humble town. Kevaver explained that the guardians were being sent to Heffalump’s Hollow to handle the problem of a house that was supposedly haunted by Đåk’fölg’gn’nß, but probably wasn’t.

The guardians geared up and departed for Heffalump’s Hollow to check on the haunted house. There, they were greeted by a scarred hafling at the gate, who brought them to Seaster Daleborn, the town elder. Seaster told them the house was scaring everyone, and that they needed to do something about it, but refused to accept that anything other than Đåk’fölg’gn’nß could be the cause. After a little bit of research in the Book of Heffalump, the guardians made their way to the house.

The house certainly didn’t look friendly. It was covered with pictures of a black gauntlet surrounded by yellow petals, and an apparition floated in front of one of the second story windows. They called out to the ghost, who warned them they would be sent to eternal sleep if they didn’t leave immediately. This threat was amplified by the dead human on the path to the front door. Dermus decided he was going to try to climb on the outside to look in the window guarded by the ghost, but he drew a little too much attention and a small figure inside blasted him with a cone of fire which left him barely hanging onto the edge, and barely hanging onto life.

After climbing down, the guardians bickered about how they should enter the building. Duck was all for entering through the front door, while Dermus and Iyad wanted to explore the tall grass at the side of the house. Iyad and Oric tied a rope between them and entered the grassy area. No sooner was this done than they were ambushed by flowers with skulls on each petal. They dispatched the plants, but not before Iyad was beaten by the fence in an effort to wake him.

The guardians eventually decided to go in through the front door. Before going too far in the house, however, Dermus pulled up the rug to reveal a pit hidden beneath it. They left the rug in the foyer and went in to the next room—a dining room which was set with ten place settings. Gaunt warned the guardians that the table was magically trapped, and he was proven correct when they attempted to leave only to have the silverware fly off the table toward them. Gaunt grabbed the rug from the foyer and used it to trap the flying silverware, while Duck and Oric tossed alchemist fire underneath.

The guardians then proceeded to make their way into the kitchen, at which point they discovered that the oven had been rigged to spout flame at those passing by. After the first activation, Gaunt disabled it for easy passage. Further exploration then turned up food and other supplies in the storage basement, which seemed unusual for a supposedly abandoned house.

Rather than venture upstairs, the guardians then decided to check out the final unexplored room on the ground floor. A little reconnaissance through the outside window showed a sunroom with skeletons on the lounge chairs. The skeletons weren’t moving, so the guardsmen decided they would open the door slightly and see if Oric and Iyad could use mage hand (Core Rulebook, pg. 306) to remove the swords from the skeletons’ grasps. Upon so doing, the skeletons rose and attacked them, provoking the guardians to crowd into the small room to fight them. They were then surprised when the death of each skeleton resulted in massive explosion, quickly turning the room into a fiery death trap as well as a skeleton ambush. Three people went under at some point during the fight, but Iyad’s healing abilities kept everyone alive.

At this point, most of the guardians headed upstairs while Dermus and Gaunt Lawson went outside to try to climb in through a window. Upon heading upstairs, the guardians found a trio of redcaps waiting for them. The fight was looking grim—especially after Lior charged in, only to be taken out by the swipe of a redcap’s sword—when Duck fell through a hole left by one of the redcaps. However, a well-timed charm person (Core Rulebook, pg. 254) spell—cast by Iyad on the “cleric” of Đåk’fölg’gn’nß—turned the tide for the guardians, leading them to victory.

Upon interrogation of the redcaps, the guardians discovered that the haunting had been at the behest of a number of men in brown robes, paying top gold piece. The redcaps obliged, despite being unsure who the men were. Inspection of the ghost revealed it to be a major image (Core Rulebook, pg. 311) produced by a machine that could read messages from inserted parchment and pass them along to the image. So, in the end, the guardians went home successful, having ended the threat to Heffalump’s Hollow.

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